﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class PanelConfigs
{
    public static Dictionary<string, PanelConfig> Panels = new Dictionary<string, PanelConfig>()
    {
        {"PanelA", new PanelConfig("Panel/PanelA")},
        {"PanelB", new PanelConfig("Panel/PanelB")},
    };
}
